top of page

Super Smash Bros. Review

Contributor
Oct 9, 2014
3 min read

By George Holmes


As an avid devotee to the fighting game genre, no game can get my gears going like “Super Smash Bros. Since Brawl’s” release, we’ve seen varied mods such as “Brawl Minus” and “Project M” as well as the revival of Melee at Evolution Championship (most renowned fighting game tournament in the states).

 

However, after years of waiting, the much anticipated fourth iteration finally opened up its hand to us (its Master Hand).

 

To those unfamiliar to the series, it’s basically a mash up of Nintendo’s greatest all stars forced to do battle across various stages from your favorite games.

 

This is achieved by knocking them off of it as opposed to draining a health bar. This recent title posed a lot of worry to players due to the dispute regarding the speed of “Brawl” (especially when compared to “Melee”).

 

The weight immediately left my shoulders from picking up the demo alone. The game feels more like the original “Super Smash Bros.” for the N64 just with more polished graphics and fluid movement. All and all gameplay is still as fast paced without the needto break your circle pad.

 

The character roster so far has been deemed the hottest yet. The range goes from classics such as Pac Man, Mario, and Sonic all the way to the newest additions to Nintendo such as Shulk and Robin (from “Xenoblade Chronicles” and “Fire Emblem Awakening”). I can honestly say I’m one of the 7 people in Troy who has picked up Little Mac for a main.

 

The customization mode is a godsend for some and an annoyance to others. You get the option to mix and match moves and attributes to suit your play style.

 

I find it a great feature for those who have the person they want to use but come with a few bothersome ticks here and there as a result of change (R.I.P. Captain Falcon’s post kick double jump). So far I’ve seen only Mii Fighters that suit that category.

 

 

I’m sure as players get more unlocks, it’ll start becoming more common.

 

The modes bring back all the joys and curiosity in attempting to complete a game.

 

The Home Run Contest and Multi-Man Smash always keep me wanting to beat my record as well as grant some more trophies and move variations.

 

If that doesn’t suit you, there’s always Classic and All Star Modes. Nothing gets more satisfying than laying that final hit to Master Hand or showing your moves by clearing All Star without health items.

 

There’s also Smash Run, which takes a nod from Melee’s Adventure Mode and features new enemies and goals as you travel through side-scrolling dungeons/caves/etc.

 

Online mode is better than what I expected but still leaves more to be desired. It doesn’t lag often (for most) but all that glitters is not gold.

 

I do however like the option to join in on your friend’s game if they have room open in their lobby. To my understanding, the ban system has a bit of issues.

 

If you’re caught “targeting a certain player”, then that’s grounds for a temporary ban. Initially made to keep “gang ups” and “double/triple teams” from happening, it’s been happening to players simply trying to keep other smashers off of them or holding separate 1 v. 1s in the case of a 4-player match.

 

To finish off though, this Smash title has been everything I’ve wanted in a Smash Bros. game (sans the weird control scheme). Every step has been made to make this game enjoyable regardless of how hard you go in the ring.

 

An amazing mesh of all the familiarity from the Super Smash Bros. series along with some new features. If you feel yourself unable to wait till November 21st, this will certainly keep you going until then.

 

However if you’re having to choose between the two, I feel that the best has yet to come.

Recent Posts

See All
Oh, he has anxiety - "Midnight Sun"

Madie's Margins I’ve learned so much about my close personal enemy Edward Cullen as I read “Midnight Sun” by Stephenie Meyer, a rewrite of “Twilight” in Edward’s perspective rather than Bella’s. Thi

 
 
 
TPR to participate in Public Radio Music Day

Troy Public Radio (TPR) will participate in this year's Public Radio Music Day later this month. This year’s Public Radio Music Day will be commemorated on Oct. 28 and coordinated by the noncomMUSIC

 
 
 

43 Comments


dwainnervi55
3 days ago

JILIWIN encourages me to look at how the website handles the relationship between text and visual elements. Strong artwork can establish a distinctive appearance, but it should not make titles, instructions, or navigation labels difficult to read. Bingo, casino games, and fishing games provide examples for assessing how different types of imagery interact with the surrounding interface. I would review contrast, typography, image proportions, and spacing to determine whether the design remains readable across the page. Important information should be easy to distinguish from decorative details, especially on smaller screens. A balanced presentation supports recognition and comprehension while allowing the visual identity to remain consistent throughout the browsing experience.

Like

dwainnervi55
4 days ago

https://www.jiliwin133.com/ prompts me to look at how content hierarchy supports users who browse on a phone rather than a desktop computer. A compact screen requires careful decisions about which elements remain visible, which details can be shortened, and how users move between sections. Fishing games, card games, and bingo offer examples for reviewing whether category labels and game information remain distinguishable when the layout changes. I would compare the order of content across screen sizes and check whether important controls remain reachable without excessive scrolling. Responsive design should preserve the meaning and usefulness of the interface, not merely shrink desktop elements. Consistency between devices can help users recognize familiar functions more easily.

Like

blogcommentsieuviet
6 days ago

sp8bet làm mình quan tâm đến cách một hành trình được duy trì khi cần tìm thêm thông tin hỗ trợ. Mình thường bắt đầu với Thể thao rồi chuyển sang Bắn cá để quan sát cách hai danh mục được liên kết. Khi phát sinh thắc mắc, mình tìm đến khu vực CSKH và xem những phương thức liên hệ được giới thiệu. Việc phần hỗ trợ có hướng truy cập riêng giúp mình dễ nhận biết khi mục đích sử dụng đã thay đổi. Sau đó, mình dựa vào các danh mục chính để xác định nơi muốn tiếp tục. Qua nhiều lần thao tác, mình thấy việc phân chia theo chức năng giúp một phiên có nhiều hoạt…


Like

blogcommentsieuviet
6 days ago

nhà cái f168 khiến mình chú ý hơn đến cách hệ thống duy trì hướng sử dụng khi một phiên có nhiều lần thay đổi nội dung. Mình thường bắt đầu với Casino rồi chuyển sang Game bài để quan sát cách hai khu vực được phân chia. Khi đi sâu vào từng danh mục, mình chú ý đến vị trí của các mục điều hướng và cách quay lại phần chính. Sau vài lần trải nghiệm, mình bắt đầu ghi nhớ được những mốc thường xuất hiện trên giao diện. Có lúc mình thử thay đổi thứ tự truy cập để xem cách các khu vực liên kết. Với mình, cấu trúc này giúp việc khám phá nhiều nội dung…


Like

dwainnervi55
7 days ago

f168.com làm tôi để ý đến cách tổ chức thông tin hỗ trợ và hướng dẫn xử lý vấn đề thường gặp. Khi tìm hiểu các mục bóng đá, bắn cá và xổ số, tôi quan sát khả năng chuyển về trang tổng quan và tìm liên kết trợ giúp mà không mất nhiều thời gian. Một khu vực hỗ trợ rõ ràng nên phân chia nội dung theo chủ đề, sử dụng tiêu đề dễ hiểu và cung cấp hướng dẫn cụ thể. Tôi cũng quan tâm đến việc thông tin liên hệ có dễ nhận biết hay không, bởi đây là yếu tố quan trọng khi người dùng cần giải đáp. Theo đánh giá của tôi, khả năng tự…

Like

THE TROPOLITAN

bottom of page